Category: Augmented Reality Software

Software and System Development using Virtual Platforms: Full-System Simulation with Wind River Simics

Virtual platforms are finding widespread use in both pre- and post-silicon computer software and system development. They reduce time to market, improve system quality, make development more efficient, and enable truly concurrent hardware/software design and bring-up. Virtual platforms increase productivity with unparalleled inspection, configuration, and injection capabilities. In combination with other types of simulators, they provide full-system simulations where computer systems can be tested together with the environment in which they operate.

This book is not only about what simulation is and why it is important, it will also cover the methods of building and using simulators for computer-based systems. Inside you’ll find a comprehensive book about simulation best practice and design patterns, using Simics as its base along with real-life examples to get the most out of your Simics implementation. You’ll learn about: Simics architecture, model-driven development, virtual platform modelling, networking, contiguous integration, debugging, reverse execution, simulator integration, workflow optimization, tool automation, and much more.

Click here if you need more detailed info…

Enterprise Augmented Reality Projects: Build real-world, large-scale AR solutions for various industries

Design end-to-end AR solutions for domains such as marketing, retail, manufacturing, tourism, automation, and training

Key Features

  • Use leading AR development frameworks such as ARCore, ARKit, and Vuforia across key industries
  • Identify the market potential of AR for designing visual solutions in different business sectors
  • Build multi-platform AR projects for various platforms such as Unity, iOS, and Android

Book Description

Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you’ll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case.

You’ll delve into the basics of Unity and get familiar with Unity assets, materials, and resources, which will help you build a strong foundation for working on the different AR projects covered in the book. You’ll build real-world projects for various industries such as marketing, retail, and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects, you’ll explore various AR frameworks used in the enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers, 3D models, and components of an AR app.

By the end of this book, you’ll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects.

What you will learn

  • Understand the basics of Unity application development and C# scripting
  • Learn how to use Android Studio along with ARCore and Sceneform to build AR prototypes for Android devices
  • Enable AR experiences on the web with ARCore and WebAR
  • Explore emerging AR authoring tools such as Augmented Class! for education
  • Understand the differences and similarities between handheld and head-mounted display (HMD) environments and how to build an app for each target
  • Become well versed in using Xcode with ARKit and SceneKit to develop AR portals for iOS devices

Who this book is for

This book is for anyone interested in emerging and interactive technologies or looking to build AR applications for any domain. Although, no prior augmented reality experience is required, having some skills in object-oriented programming (OOP) will be helpful.

Table of Contents

  1. Introduction to AR and How It Fits the Enterprise
  2. Introduction to Unity for AR Development
  3. AR for Manufacturing with ARCore
  4. AR for Training with WebAR and Augmented Class!
  5. AR for Marketing with EasyAR
  6. AR for Retail with Vuforia
  7. AR for Automation with Vuforia and AR Glasses
  8. AR for Tourism with ARKit

Click here if you need more detailed info…

Virtual Reality and Augmented Reality: 16th EuroVR International Conference, EuroVR 2019, Tallinn, Estonia, October 23-25, 2019, Proceedings (Lecture Notes in Computer Science)

This book constitutes the refereed proceedings of the 16th International Conference on Virtual Reality and Augmented Reality, EuroVR 2019, held in Tallinn, Estonia, in October 2019.
The 11 full papers and 5 short papers presented together with 8 scientific posters were carefully reviewed and selected from 54 submissions. The papers are organized in topical sections named: Immersive Interaction; Training, Teaching and Learning; Industrial Applications and Data Analysis; Perception, Cognition and Evaluation; and Scientific Posters.

Click here if you need more detailed info…